/*
===========================================================================

Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).  

RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW SP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

//===========================================================================
//
// Name:			b_aas_bspc.c
// Function:		Area Awareness System
// Programmer:		Mr Elusive (MrElusive@idsoftware.com)
// Last update:		1999-09-14
// Tab Size:		3
//===========================================================================

#include "../game/q_shared.h"
#include "../bspc/l_log.h"
#include "../bspc/l_qfiles.h"
#include "../botlib/l_memory.h"
#include "../botlib/l_script.h"
#include "../botlib/l_precomp.h"
#include "../botlib/l_struct.h"
#include "../botlib/aasfile.h"
#include "../botlib/botlib.h"
#include "../botlib/be_aas.h"
#include "../botlib/be_aas_def.h"
#include "../qcommon/cm_public.h"

//#define BSPC

extern botlib_import_t botimport;
extern qboolean capsule_collision;

//#define AAS_MOVE_DEBUG

botlib_import_t botimport;
clipHandle_t worldmodel;

void Error( char *error, ... );

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void AAS_Error( char *fmt, ... ) {
	va_list argptr;
	char text[1024];

	va_start( argptr, fmt );
//	vsprintf( text, fmt, argptr );
	Q_vsnprintf( text, sizeof(text), fmt, argptr );	// Knightmare- buffer overflow fix
	va_end( argptr );

	Error( text );
} //end of the function AAS_Error
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int Sys_MilliSeconds( void ) {
	return clock() * 1000 / CLOCKS_PER_SEC;
} //end of the function Sys_MilliSeconds
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void AAS_DebugLine( vec3_t start, vec3_t end, int color ) {
} //end of the function AAS_DebugLine
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void AAS_ClearShownDebugLines( void ) {
} //end of the function AAS_ClearShownDebugLines
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
char *BotImport_BSPEntityData( void ) {
	return CM_EntityString();
} //end of the function AAS_GetEntityData
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void BotImport_Trace( bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask ) {
	trace_t result;

	CM_BoxTrace( &result, start, end, mins, maxs, worldmodel, contentmask, capsule_collision );

	bsptrace->allsolid = result.allsolid;
	bsptrace->contents = result.contents;
	VectorCopy( result.endpos, bsptrace->endpos );
	bsptrace->ent = result.entityNum;
	bsptrace->fraction = result.fraction;
	bsptrace->exp_dist = 0;
	bsptrace->plane.dist = result.plane.dist;
	VectorCopy( result.plane.normal, bsptrace->plane.normal );
	bsptrace->plane.signbits = result.plane.signbits;
	bsptrace->plane.type = result.plane.type;
	bsptrace->sidenum = 0;
	bsptrace->startsolid = result.startsolid;
	bsptrace->surface.flags = result.surfaceFlags;
} //end of the function BotImport_Trace
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int BotImport_PointContents( vec3_t p ) {
	return CM_PointContents( p, worldmodel );
} //end of the function BotImport_PointContents
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void *BotImport_GetMemory( int size ) {
	return GetMemory( size );
} //end of the function BotImport_GetMemory
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void BotImport_Print( int type, char *fmt, ... ) {
	va_list argptr;
	char buf[1024];

	va_start( argptr, fmt );
//	vsprintf( buf, fmt, argptr );
	Q_vsnprintf( buf, sizeof(buf), fmt, argptr );	// Knightmare- buffer overflow fix
	printf( buf );
	if ( buf[0] != '\r' ) {
		Log_Write( buf );
	}
	va_end( argptr );
} //end of the function BotImport_Print
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void BotImport_BSPModelMinsMaxsOrigin( int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin ) {
	clipHandle_t h;
	vec3_t mins, maxs;
	float max;
	int i;

	h = CM_InlineModel( modelnum );
	CM_ModelBounds( h, mins, maxs );
	//if the model is rotated
	if ( ( angles[0] || angles[1] || angles[2] ) ) { // expand for rotation

		max = RadiusFromBounds( mins, maxs );
		for ( i = 0; i < 3; i++ )
		{
			mins[i] = ( mins[i] + maxs[i] ) * 0.5 - max;
			maxs[i] = ( mins[i] + maxs[i] ) * 0.5 + max;
		} //end for
	} //end if
	if ( outmins ) {
		VectorCopy( mins, outmins );
	}
	if ( outmaxs ) {
		VectorCopy( maxs, outmaxs );
	}
	if ( origin ) {
		VectorClear( origin );
	}
} //end of the function BotImport_BSPModelMinsMaxsOrigin
//===========================================================================
//
// Parameter:			-
// Returns:				-
// Changes Globals:		-
//===========================================================================
void Com_DPrintf( char *fmt, ... ) {
	va_list argptr;
	char buf[1024];

	va_start( argptr, fmt );
//	vsprintf( buf, fmt, argptr );
	Q_vsnprintf( buf, sizeof(buf), fmt, argptr );	// Knightmare- buffer overflow fix
	printf( buf );
	if ( buf[0] != '\r' ) {
		Log_Write( buf );
	}
	va_end( argptr );
} //end of the function Com_DPrintf
//===========================================================================
//
// Parameter:			-
// Returns:				-
// Changes Globals:		-
//===========================================================================
int COM_Compress( char *data_p ) {
	return strlen( data_p );
}
//===========================================================================
//
// Parameter:			-
// Returns:				-
// Changes Globals:		-
//===========================================================================
void Com_Memset( void* dest, const int val, const size_t count ) {
	memset( dest, val, count );
}
//===========================================================================
//
// Parameter:			-
// Returns:				-
// Changes Globals:		-
//===========================================================================
void Com_Memcpy( void* dest, const void* src, const size_t count ) {
	memcpy( dest, src, count );
}
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void AAS_InitBotImport( void ) {
	botimport.BSPEntityData = BotImport_BSPEntityData;
	botimport.GetMemory = BotImport_GetMemory;
	botimport.FreeMemory = FreeMemory;
	botimport.Trace = BotImport_Trace;
	botimport.PointContents = BotImport_PointContents;
	botimport.Print = BotImport_Print;
	botimport.BSPModelMinsMaxsOrigin = BotImport_BSPModelMinsMaxsOrigin;
} //end of the function AAS_InitBotImport
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================

void AAS_CalcReachAndClusters( struct quakefile_s *qf ) {
	float time;

	Log_Print( "loading collision map...\n" );
	//
	if ( !qf->pakfile[0] ) {
		strcpy( qf->pakfile, qf->filename );
	}
	//load the map
	CM_LoadMap( (char *) qf, qfalse, &( *aasworld ).bspchecksum );
	//get a handle to the world model
	worldmodel = CM_InlineModel( 0 );     // 0 = world, 1 + are bmodels
	//initialize bot import structure
	AAS_InitBotImport();
	//load the BSP entity string
	AAS_LoadBSPFile();
	//init physics settings
	AAS_InitSettings();
	//initialize AAS link heap
	AAS_InitAASLinkHeap();
	//initialize the AAS linked entities for the new map
	AAS_InitAASLinkedEntities();
	//reset all reachabilities and clusters
	( *aasworld ).reachabilitysize = 0;
	( *aasworld ).numclusters = 0;
	//set all view portals as cluster portals in case we re-calculate the reachabilities and clusters (with -reach)
	AAS_SetViewPortalsAsClusterPortals();
	//calculate reachabilities
	AAS_InitReachability();
	time = 0;
	while ( AAS_ContinueInitReachability( time ) ) time++;
	//calculate clusters
	AAS_InitClustering();
} //end of the function AAS_CalcReachAndClusters

// Ridah
void AAS_SetWorldPointer( aas_t *newaasworld ) {
	aasworld = newaasworld;
}
// done.
