/*
===========================================================================

Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).  

RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW SP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/


/*****************************************************************************
 * name:		be_interface.c
 *
 * desc:		bot library interface
 *
 *
 *****************************************************************************/

#include "../game/q_shared.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_libvar.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"
#include "be_interface.h"

#include "../game/be_ea.h"
#include "be_ai_weight.h"
#include "../game/be_ai_goal.h"
#include "../game/be_ai_move.h"
#include "../game/be_ai_weap.h"
#include "../game/be_ai_chat.h"
#include "../game/be_ai_char.h"
#include "../game/be_ai_gen.h"

//library globals in a structure
botlib_globals_t botlibglobals;

botlib_export_t be_botlib_export;
botlib_import_t botimport;
//
int bot_developer;
//qtrue if the library is setup
int botlibsetup = qfalse;

//===========================================================================
//
// several functions used by the exported functions
//
//===========================================================================

//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
// Ridah, faster Win32 code
#ifdef _WIN32
#undef MAX_PATH     // this is an ugly hack, to temporarily ignore the current definition, since it's also defined in windows.h
#include <windows.h>
#undef MAX_PATH
#define MAX_PATH    MAX_QPATH
#endif

int Sys_MilliSeconds( void ) {
// Ridah, faster Win32 code
#ifdef _WIN32
	int sys_curtime;
	static qboolean initialized = qfalse;
	static int sys_timeBase;

	if ( !initialized ) {
		sys_timeBase = timeGetTime();
		initialized = qtrue;
	}
	sys_curtime = timeGetTime() - sys_timeBase;

	return sys_curtime;
#else
	return clock() * 1000 / CLOCKS_PER_SEC;
#endif
} //end of the function Sys_MilliSeconds
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
qboolean ValidClientNumber( int num, char *str ) {
	if ( num < 0 || num > botlibglobals.maxclients ) {
		//weird: the disabled stuff results in a crash
		botimport.Print( PRT_ERROR, "%s: invalid client number %d, [0, %d]\n",
						 str, num, botlibglobals.maxclients );
		return qfalse;
	} //end if
	return qtrue;
} //end of the function BotValidateClientNumber
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
qboolean ValidEntityNumber( int num, char *str ) {
	if ( num < 0 || num > botlibglobals.maxentities ) {
		botimport.Print( PRT_ERROR, "%s: invalid entity number %d, [0, %d]\n",
						 str, num, botlibglobals.maxentities );
		return qfalse;
	} //end if
	return qtrue;
} //end of the function BotValidateClientNumber
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
qboolean BotLibSetup( char *str ) {
//	return qtrue;

	if ( !botlibglobals.botlibsetup ) {
		botimport.Print( PRT_ERROR, "%s: bot library used before being setup\n", str );
		return qfalse;
	} //end if
	return qtrue;
} //end of the function BotLibSetup
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int Export_BotLibSetup( void ) {
	int errnum;

	bot_developer = LibVarGetValue( "bot_developer" );
	//initialize byte swapping (litte endian etc.)
	Swap_Init();
	Log_Open( "botlib.log" );
	//
	botimport.Print( PRT_MESSAGE, "------- BotLib Initialization -------\n" );
	//
	botlibglobals.maxclients = (int) LibVarValue( "maxclients", "128" );
	botlibglobals.maxentities = (int) LibVarValue( "maxentities", "2048" );

	errnum = AAS_Setup();           //be_aas_main.c
	if ( errnum != BLERR_NOERROR ) {
		return errnum;
	}
	errnum = EA_Setup();            //be_ea.c
	if ( errnum != BLERR_NOERROR ) {
		return errnum;
	}
//	errnum = BotSetupWeaponAI();	//be_ai_weap.c
//	if (errnum != BLERR_NOERROR)return errnum;
//	errnum = BotSetupGoalAI();		//be_ai_goal.c
//	if (errnum != BLERR_NOERROR) return errnum;
//	errnum = BotSetupChatAI();		//be_ai_chat.c
//	if (errnum != BLERR_NOERROR) return errnum;
	errnum = BotSetupMoveAI();      //be_ai_move.c
	if ( errnum != BLERR_NOERROR ) {
		return errnum;
	}

	botlibsetup = qtrue;
	botlibglobals.botlibsetup = qtrue;

	return BLERR_NOERROR;
} //end of the function Export_BotLibSetup
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int Export_BotLibShutdown( void ) {
	static int recursive = 0;

	if ( !BotLibSetup( "BotLibShutdown" ) ) {
		return BLERR_LIBRARYNOTSETUP;
	}
	//
	if ( recursive ) {
		return BLERR_NOERROR;
	}
	recursive = 1;
	// shutdown all AI subsystems
	BotShutdownChatAI();        //be_ai_chat.c
	BotShutdownMoveAI();        //be_ai_move.c
	BotShutdownGoalAI();        //be_ai_goal.c
	BotShutdownWeaponAI();      //be_ai_weap.c
	BotShutdownWeights();       //be_ai_weight.c
	BotShutdownCharacters();    //be_ai_char.c
	// shutdown AAS
	AAS_Shutdown();
	// shutdown bot elemantary actions
	EA_Shutdown();
	// free all libvars
	LibVarDeAllocAll();
	// remove all global defines from the pre compiler
	PC_RemoveAllGlobalDefines();
	// shut down library log file
	Log_Shutdown();
	//
	botlibsetup = qfalse;
	botlibglobals.botlibsetup = qfalse;
	recursive = 0;
	// print any files still open
	PC_CheckOpenSourceHandles();
	//
#ifdef _DEBUG
	Log_AlwaysOpen( "memory.log" );
	PrintMemoryLabels();
	Log_Shutdown();
#endif
	return BLERR_NOERROR;
} //end of the function Export_BotLibShutdown
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int Export_BotLibVarSet( char *var_name, char *value ) {
	LibVarSet( var_name, value );
	return BLERR_NOERROR;
} //end of the function Export_BotLibVarSet
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int Export_BotLibVarGet( char *var_name, char *value, int size ) {
	char *varvalue;

	varvalue = LibVarGetString( var_name );
	strncpy( value, varvalue, size - 1 );
	value[size - 1] = '\0';
	return BLERR_NOERROR;
} //end of the function Export_BotLibVarGet
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int Export_BotLibStartFrame( float time ) {
	if ( !BotLibSetup( "BotStartFrame" ) ) {
		return BLERR_LIBRARYNOTSETUP;
	}
	return AAS_StartFrame( time );
} //end of the function Export_BotLibStartFrame
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int Export_BotLibLoadMap( const char *mapname ) {
#ifdef DEBUG
	int starttime = Sys_MilliSeconds();
#endif
	int errnum;

	if ( !BotLibSetup( "BotLoadMap" ) ) {
		return BLERR_LIBRARYNOTSETUP;
	}
	//
	botimport.Print( PRT_MESSAGE, "------------ Map Loading ------------\n" );
	//startup AAS for the current map, model and sound index
	errnum = AAS_LoadMap( mapname );
	if ( errnum != BLERR_NOERROR ) {
		return errnum;
	}
	//initialize the items in the level
	BotInitLevelItems();        //be_ai_goal.h
	BotSetBrushModelTypes();    //be_ai_move.h
	//
	botimport.Print( PRT_MESSAGE, "-------------------------------------\n" );
#ifdef DEBUG
	botimport.Print( PRT_MESSAGE, "map loaded in %d msec\n", Sys_MilliSeconds() - starttime );
#endif
	//
	return BLERR_NOERROR;
} //end of the function Export_BotLibLoadMap
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int Export_BotLibUpdateEntity( int ent, bot_entitystate_t *state ) {
	if ( !BotLibSetup( "BotUpdateEntity" ) ) {
		return BLERR_LIBRARYNOTSETUP;
	}
	if ( !ValidEntityNumber( ent, "BotUpdateEntity" ) ) {
		return BLERR_INVALIDENTITYNUMBER;
	}

	return AAS_UpdateEntity( ent, state );
} //end of the function Export_BotLibUpdateEntity
//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
void AAS_TestMovementPrediction( int entnum, vec3_t origin, vec3_t dir );
void ElevatorBottomCenter( aas_reachability_t *reach, vec3_t bottomcenter );
int BotGetReachabilityToGoal( vec3_t origin, int areanum, int entnum,
							  int lastgoalareanum, int lastareanum,
							  int *avoidreach, float *avoidreachtimes, int *avoidreachtries,
							  bot_goal_t *goal, int travelflags, int movetravelflags );

int AAS_PointLight( vec3_t origin, int *red, int *green, int *blue );

int AAS_TraceAreas( vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas );

int AAS_Reachability_WeaponJump( int area1num, int area2num );

int BotFuzzyPointReachabilityArea( vec3_t origin );

float BotGapDistance( vec3_t origin, vec3_t hordir, int entnum );

int AAS_NearestHideArea( int srcnum, vec3_t origin, int areanum, int enemynum, vec3_t enemyorigin, int enemyareanum, int travelflags );

int AAS_FindAttackSpotWithinRange( int srcnum, int rangenum, int enemynum, float rangedist, int travelflags, float *outpos );

qboolean AAS_GetRouteFirstVisPos( vec3_t srcpos, vec3_t destpos, int travelflags, vec3_t retpos );

void AAS_SetAASBlockingEntity( vec3_t absmin, vec3_t absmax, qboolean blocking );

int BotExportTest( int parm0, char *parm1, vec3_t parm2, vec3_t parm3 ) {

//	return AAS_PointLight(parm2, NULL, NULL, NULL);

#ifdef DEBUG
	static int area = -1;
	static int line[2];
	int newarea, i, highlightarea, bot_testhidepos, hideposarea, bot_testroutevispos;
//	int reachnum;
	vec3_t eye, forward, right, end, origin;
//	vec3_t bottomcenter;
//	aas_trace_t trace;
//	aas_face_t *face;
//	aas_entity_t *ent;
//	bsp_trace_t bsptrace;
//	aas_reachability_t reach;
//	bot_goal_t goal;

//	clock_t start_time, end_time;
	vec3_t mins = {-16, -16, -24};
	vec3_t maxs = {16, 16, 32};
//	int areas[10], numareas;


	//return 0;

	if ( !( *aasworld ).loaded ) {
		return 0;
	}
	AAS_SetCurrentWorld( 0 );

	for ( i = 0; i < 2; i++ ) if ( !line[i] ) {
			line[i] = botimport.DebugLineCreate();
		}

//	AAS_ClearShownDebugLines();
	bot_testhidepos = LibVarGetValue( "bot_testhidepos" );
	if ( bot_testhidepos ) {
		VectorCopy( parm2, origin );
		newarea = BotFuzzyPointReachabilityArea( origin );
		if ( parm0 & 1 ) {
			botlibglobals.goalareanum = newarea;
			VectorCopy( origin, botlibglobals.goalorigin );
			botimport.Print( PRT_MESSAGE, "new enemy position %2.1f %2.1f %2.1f area %d\n",
							 origin[0], origin[1], origin[2], newarea );
		} //end if
		AAS_ClearShownPolygons();
		AAS_ClearShownDebugLines();
		hideposarea = AAS_NearestHideArea( -1, origin, AAS_PointAreaNum( origin ), 0,
										   botlibglobals.goalorigin, botlibglobals.goalareanum, TFL_DEFAULT );

		if ( bot_testhidepos > 1 ) {
			if ( hideposarea ) {
				botimport.Print( PRT_MESSAGE, "hidepos (%i) %2.1f %2.1f %2.1f\n",
								 hideposarea,
								 ( *aasworld ).areawaypoints[hideposarea][0],
								 ( *aasworld ).areawaypoints[hideposarea][1],
								 ( *aasworld ).areawaypoints[hideposarea][2] );
			} else {
				botimport.Print( PRT_MESSAGE, "no hidepos found\n" );
			}
		}

		//area we are currently in
		AAS_ShowAreaPolygons( newarea, 1, qtrue );
		//enemy position
		AAS_ShowAreaPolygons( botlibglobals.goalareanum, 2, qtrue );
		//area we should go hide
		AAS_ShowAreaPolygons( hideposarea, 4, qtrue );
		return 0;
	}

	bot_testroutevispos = LibVarGetValue( "bot_testroutevispos" );
	if ( bot_testroutevispos ) {
		VectorCopy( parm2, origin );
		newarea = BotFuzzyPointReachabilityArea( origin );
		if ( parm0 & 1 ) {
			botlibglobals.goalareanum = newarea;
			VectorCopy( origin, botlibglobals.goalorigin );
			botimport.Print( PRT_MESSAGE, "new enemy position %2.1f %2.1f %2.1f area %d\n",
							 origin[0], origin[1], origin[2], newarea );
		} //end if
		AAS_ClearShownPolygons();
		AAS_ClearShownDebugLines();
		AAS_GetRouteFirstVisPos( botlibglobals.goalorigin, origin, TFL_DEFAULT, eye );
		//area we are currently in
		AAS_ShowAreaPolygons( newarea, 1, qtrue );
		//enemy position
		AAS_ShowAreaPolygons( botlibglobals.goalareanum, 2, qtrue );
		//area that is visible in path from enemy pos
		hideposarea = BotFuzzyPointReachabilityArea( eye );
		AAS_ShowAreaPolygons( hideposarea, 4, qtrue );
		return 0;
	}

	//if (AAS_AgainstLadder(parm2)) botimport.Print(PRT_MESSAGE, "against ladder\n");
	//BotOnGround(parm2, PRESENCE_NORMAL, 1, &newarea, &newarea);
	//botimport.Print(PRT_MESSAGE, "%f %f %f\n", parm2[0], parm2[1], parm2[2]);
	//*
	highlightarea = LibVarGetValue( "bot_highlightarea" );
	if ( highlightarea > 0 ) {
		newarea = highlightarea;
	} //end if
	else
	{
		VectorCopy( parm2, origin );
		origin[2] += 0.5;
		//newarea = AAS_PointAreaNum(origin);
		newarea = BotFuzzyPointReachabilityArea( origin );
	} //end else

	botimport.Print( PRT_MESSAGE, "\rtravel time to goal (%d) = %d  ", botlibglobals.goalareanum,
					 AAS_AreaTravelTimeToGoalArea( newarea, origin, botlibglobals.goalareanum, TFL_DEFAULT ) );
	//newarea = BotReachabilityArea(origin, qtrue);
	if ( newarea != area ) {
		botimport.Print( PRT_MESSAGE, "origin = %f, %f, %f\n", origin[0], origin[1], origin[2] );
		area = newarea;
		botimport.Print( PRT_MESSAGE, "new area %d, cluster %d, presence type %d\n",
						 area, AAS_AreaCluster( area ), AAS_PointPresenceType( origin ) );
		if ( ( *aasworld ).areasettings[area].areaflags & AREA_LIQUID ) {
			botimport.Print( PRT_MESSAGE, "liquid area\n" );
		} //end if
		botimport.Print( PRT_MESSAGE, "area contents: " );
		if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_WATER ) {
			botimport.Print( PRT_MESSAGE, "water " );
		} //end if
		if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_LAVA ) {
			botimport.Print( PRT_MESSAGE, "lava " );
		} //end if
		if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_SLIME ) {
//			botimport.Print(PRT_MESSAGE, "slime ");
			botimport.Print( PRT_MESSAGE, "slag " );
		} //end if
		if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_JUMPPAD ) {
			botimport.Print( PRT_MESSAGE, "jump pad " );
		} //end if
		if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_CLUSTERPORTAL ) {
			botimport.Print( PRT_MESSAGE, "cluster portal " );
		} //end if
		if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_DONOTENTER ) {
			botimport.Print( PRT_MESSAGE, "do not enter " );
		} //end if
		if ( ( *aasworld ).areasettings[area].contents & AREACONTENTS_DONOTENTER_LARGE ) {
			botimport.Print( PRT_MESSAGE, "do not enter large " );
		} //end if
		if ( !( *aasworld ).areasettings[area].contents ) {
			botimport.Print( PRT_MESSAGE, "empty " );
		} //end if
		if ( ( *aasworld ).areasettings[area].areaflags & AREA_DISABLED ) {
			botimport.Print( PRT_MESSAGE, "DISABLED" );
		} //end if
		botimport.Print( PRT_MESSAGE, "\n" );
		botimport.Print( PRT_MESSAGE, "travel time to goal (%d) = %d\n", botlibglobals.goalareanum,
						 AAS_AreaTravelTimeToGoalArea( newarea, origin, botlibglobals.goalareanum, TFL_DEFAULT | TFL_ROCKETJUMP ) );
		/*
		VectorCopy(origin, end);
		end[2] += 5;
		numareas = AAS_TraceAreas(origin, end, areas, NULL, 10);
		AAS_TraceClientBBox(origin, end, PRESENCE_CROUCH, -1);
		botimport.Print(PRT_MESSAGE, "num areas = %d, area = %d\n", numareas, areas[0]);
		*/
		/*
		botlibglobals.goalareanum = newarea;
		VectorCopy(parm2, botlibglobals.goalorigin);
		botimport.Print(PRT_MESSAGE, "new goal %2.1f %2.1f %2.1f area %d\n",
								origin[0], origin[1], origin[2], newarea);
		*/
	} //end if
	  //*
	if ( parm0 & 1 ) {
		botlibglobals.goalareanum = newarea;
		VectorCopy( parm2, botlibglobals.goalorigin );
		botimport.Print( PRT_MESSAGE, "new goal %2.1f %2.1f %2.1f area %d\n",
						 origin[0], origin[1], origin[2], newarea );
	} //end if*/
//	if (parm0 & BUTTON_USE)
//	{
//		botlibglobals.runai = !botlibglobals.runai;
//		if (botlibglobals.runai) botimport.Print(PRT_MESSAGE, "started AI\n");
//		else botimport.Print(PRT_MESSAGE, "stopped AI\n");
	//* /
	/*
	goal.areanum = botlibglobals.goalareanum;
	reachnum = BotGetReachabilityToGoal(parm2, newarea, 1,
									ms.avoidreach, ms.avoidreachtimes,
									&goal, TFL_DEFAULT);
	if (!reachnum)
	{
		botimport.Print(PRT_MESSAGE, "goal not reachable\n");
	} //end if
	else
	{
		AAS_ReachabilityFromNum(reachnum, &reach);
		AAS_ClearShownDebugLines();
		AAS_ShowArea(area, qtrue);
		AAS_ShowArea(reach.areanum, qtrue);
		AAS_DrawCross(reach.start, 6, LINECOLOR_BLUE);
		AAS_DrawCross(reach.end, 6, LINECOLOR_RED);
		//
		if (reach.traveltype == TRAVEL_ELEVATOR)
		{
			ElevatorBottomCenter(&reach, bottomcenter);
			AAS_DrawCross(bottomcenter, 10, LINECOLOR_GREEN);
		} //end if
	} //end else*/
//		botimport.Print(PRT_MESSAGE, "travel time to goal = %d\n",
//					AAS_AreaTravelTimeToGoalArea(area, origin, botlibglobals.goalareanum, TFL_DEFAULT));
//		botimport.Print(PRT_MESSAGE, "test rj from 703 to 716\n");
//		AAS_Reachability_WeaponJump(703, 716);
//	} //end if*/

/*	face = AAS_AreaGroundFace(newarea, parm2);
	if (face)
	{
		AAS_ShowFace(face - (*aasworld).faces);
	} //end if*/
	/*
	AAS_ClearShownDebugLines();
	AAS_ShowArea(newarea, parm0 & BUTTON_USE);
	AAS_ShowReachableAreas(area);
	*/
	AAS_ClearShownPolygons();
	AAS_ClearShownDebugLines();
	AAS_ShowAreaPolygons( newarea, 1, parm0 & 4 );
	if ( parm0 & 2 ) {
		AAS_ShowReachableAreas( area );
	} else
	{
		static int lastgoalareanum, lastareanum;
		static int avoidreach[MAX_AVOIDREACH];
		static float avoidreachtimes[MAX_AVOIDREACH];
		static int avoidreachtries[MAX_AVOIDREACH];
		int reachnum;
		bot_goal_t goal;
		aas_reachability_t reach;

		goal.areanum = botlibglobals.goalareanum;
		VectorCopy( botlibglobals.goalorigin, goal.origin );
		reachnum = BotGetReachabilityToGoal( origin, newarea, -1,
											 lastgoalareanum, lastareanum,
											 avoidreach, avoidreachtimes, avoidreachtries,
											 &goal, TFL_DEFAULT | TFL_FUNCBOB, TFL_DEFAULT | TFL_FUNCBOB );
		AAS_ReachabilityFromNum( reachnum, &reach );
		AAS_ShowReachability( &reach );
	} //end else
	VectorClear( forward );
	//BotGapDistance(origin, forward, 0);
	/*
	if (parm0 & BUTTON_USE)
	{
		botimport.Print(PRT_MESSAGE, "test rj from 703 to 716\n");
		AAS_Reachability_WeaponJump(703, 716);
	} //end if*/

	AngleVectors( parm3, forward, right, NULL );
	//get the eye 16 units to the right of the origin
	VectorMA( parm2, 8, right, eye );
	//get the eye 24 units up
	eye[2] += 24;
	//get the end point for the line to be traced
	VectorMA( eye, 800, forward, end );

//	AAS_TestMovementPrediction(1, parm2, forward);
/*	//trace the line to find the hit point
	trace = AAS_TraceClientBBox(eye, end, PRESENCE_NORMAL, 1);
	if (!line[0]) line[0] = botimport.DebugLineCreate();
	botimport.DebugLineShow(line[0], eye, trace.endpos, LINECOLOR_BLUE);
	//
	AAS_ClearShownDebugLines();
	if (trace.ent)
	{
		ent = &(*aasworld).entities[trace.ent];
		AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
	} //end if*/

/*
	start_time = clock();
	for (i = 0; i < 2000; i++)
	{
		AAS_Trace2(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
//		AAS_TraceClientBBox(eye, end, PRESENCE_NORMAL, 1);
	} //end for
	end_time = clock();
	botimport.Print(PRT_MESSAGE, "me %lu clocks, %lu CLOCKS_PER_SEC\n", end_time - start_time, CLOCKS_PER_SEC);
	start_time = clock();
	for (i = 0; i < 2000; i++)
	{
		AAS_Trace(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
	} //end for
	end_time = clock();
	botimport.Print(PRT_MESSAGE, "id %lu clocks, %lu CLOCKS_PER_SEC\n", end_time - start_time, CLOCKS_PER_SEC);
*/

	/*
	AAS_ClearShownDebugLines();
	//bsptrace = AAS_Trace(eye, NULL, NULL, end, 1, MASK_PLAYERSOLID);
	bsptrace = AAS_Trace(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
	if (!line[0]) line[0] = botimport.DebugLineCreate();
	botimport.DebugLineShow(line[0], eye, bsptrace.endpos, LINECOLOR_YELLOW);
	if (bsptrace.fraction < 1.0)
	{
		face = AAS_TraceEndFace(&trace);
		if (face)
		{
			AAS_ShowFace(face - (*aasworld).faces);
		} //end if
		AAS_DrawPlaneCross(bsptrace.endpos,
									bsptrace.plane.normal,
									bsptrace.plane.dist + bsptrace.exp_dist,
									bsptrace.plane.type, LINECOLOR_GREEN);
		if (trace.ent)
		{
			ent = &(*aasworld).entities[trace.ent];
			AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
		} //end if
	} //end if*/
	/*/
	//bsptrace = AAS_Trace2(eye, NULL, NULL, end, 1, MASK_PLAYERSOLID);
	bsptrace = AAS_Trace2(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
	botimport.DebugLineShow(line[1], eye, bsptrace.endpos, LINECOLOR_BLUE);
	if (bsptrace.fraction < 1.0)
	{
		AAS_DrawPlaneCross(bsptrace.endpos,
									bsptrace.plane.normal,
									bsptrace.plane.dist,// + bsptrace.exp_dist,
									bsptrace.plane.type, LINECOLOR_RED);
		if (bsptrace.ent)
		{
			ent = &(*aasworld).entities[bsptrace.ent];
			AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
		} //end if
	} //end if
	*/
#endif
	return 0;
} //end of the function BotExportTest


/*
============
Init_AAS_Export
============
*/
static void Init_AAS_Export( aas_export_t *aas ) {
	//--------------------------------------------
	// be_aas_entity.c
	//--------------------------------------------
	aas->AAS_EntityInfo = AAS_EntityInfo;
	//--------------------------------------------
	// be_aas_main.c
	//--------------------------------------------
	aas->AAS_Initialized = AAS_Initialized;
	aas->AAS_PresenceTypeBoundingBox = AAS_PresenceTypeBoundingBox;
	aas->AAS_Time = AAS_Time;
	//--------------------------------------------
	// be_aas_sample.c
	//--------------------------------------------
	aas->AAS_PointAreaNum = AAS_PointAreaNum;
	aas->AAS_TraceAreas = AAS_TraceAreas;
	//--------------------------------------------
	// be_aas_bspq3.c
	//--------------------------------------------
	aas->AAS_PointContents = AAS_PointContents;
	aas->AAS_NextBSPEntity = AAS_NextBSPEntity;
	aas->AAS_ValueForBSPEpairKey = AAS_ValueForBSPEpairKey;
	aas->AAS_VectorForBSPEpairKey = AAS_VectorForBSPEpairKey;
	aas->AAS_FloatForBSPEpairKey = AAS_FloatForBSPEpairKey;
	aas->AAS_IntForBSPEpairKey = AAS_IntForBSPEpairKey;
	//--------------------------------------------
	// be_aas_reach.c
	//--------------------------------------------
	aas->AAS_AreaReachability = AAS_AreaReachability;
	//--------------------------------------------
	// be_aas_route.c
	//--------------------------------------------
	aas->AAS_AreaTravelTimeToGoalArea = AAS_AreaTravelTimeToGoalArea;
	//--------------------------------------------
	// be_aas_move.c
	//--------------------------------------------
	aas->AAS_Swimming = AAS_Swimming;
	aas->AAS_PredictClientMovement = AAS_PredictClientMovement;

	// Ridah, route-tables
	//--------------------------------------------
	// be_aas_routetable.c
	//--------------------------------------------
	aas->AAS_RT_ShowRoute = AAS_RT_ShowRoute;
	aas->AAS_RT_GetHidePos = AAS_RT_GetHidePos;
	aas->AAS_FindAttackSpotWithinRange = AAS_FindAttackSpotWithinRange;
	aas->AAS_GetRouteFirstVisPos = AAS_GetRouteFirstVisPos;
	aas->AAS_SetAASBlockingEntity = AAS_SetAASBlockingEntity;
	// done.

	// Ridah, multiple AAS files
	aas->AAS_SetCurrentWorld = AAS_SetCurrentWorld;
	// done.

}


/*
============
Init_EA_Export
============
*/
static void Init_EA_Export( ea_export_t *ea ) {
	//ClientCommand elementary actions
	ea->EA_Say = EA_Say;
	ea->EA_SayTeam = EA_SayTeam;
	ea->EA_UseItem = EA_UseItem;
	ea->EA_DropItem = EA_DropItem;
	ea->EA_UseInv = EA_UseInv;
	ea->EA_DropInv = EA_DropInv;
	ea->EA_Gesture = EA_Gesture;
	ea->EA_Command = EA_Command;
	ea->EA_SelectWeapon = EA_SelectWeapon;
	ea->EA_Talk = EA_Talk;
	ea->EA_Attack = EA_Attack;
	ea->EA_Reload = EA_Reload;
	ea->EA_Use = EA_Use;
	ea->EA_Respawn = EA_Respawn;
	ea->EA_Jump = EA_Jump;
	ea->EA_DelayedJump = EA_DelayedJump;
	ea->EA_Crouch = EA_Crouch;
	ea->EA_MoveUp = EA_MoveUp;
	ea->EA_MoveDown = EA_MoveDown;
	ea->EA_MoveForward = EA_MoveForward;
	ea->EA_MoveBack = EA_MoveBack;
	ea->EA_MoveLeft = EA_MoveLeft;
	ea->EA_MoveRight = EA_MoveRight;
	ea->EA_Move = EA_Move;
	ea->EA_View = EA_View;
	ea->EA_GetInput = EA_GetInput;
	ea->EA_EndRegular = EA_EndRegular;
	ea->EA_ResetInput = EA_ResetInput;
}


/*
============
Init_AI_Export
============
*/
static void Init_AI_Export( ai_export_t *ai ) {
	//-----------------------------------
	// be_ai_char.h
	//-----------------------------------
	ai->BotLoadCharacter = BotLoadCharacter;
	ai->BotFreeCharacter = BotFreeCharacter;
	ai->Characteristic_Float = Characteristic_Float;
	ai->Characteristic_BFloat = Characteristic_BFloat;
	ai->Characteristic_Integer = Characteristic_Integer;
	ai->Characteristic_BInteger = Characteristic_BInteger;
	ai->Characteristic_String = Characteristic_String;
	//-----------------------------------
	// be_ai_chat.h
	//-----------------------------------
	ai->BotAllocChatState = BotAllocChatState;
	ai->BotFreeChatState = BotFreeChatState;
	ai->BotQueueConsoleMessage = BotQueueConsoleMessage;
	ai->BotRemoveConsoleMessage = BotRemoveConsoleMessage;
	ai->BotNextConsoleMessage = BotNextConsoleMessage;
	ai->BotNumConsoleMessages = BotNumConsoleMessages;
	ai->BotInitialChat = BotInitialChat;
	ai->BotNumInitialChats = BotNumInitialChats;
	ai->BotReplyChat = BotReplyChat;
	ai->BotChatLength = BotChatLength;
	ai->BotEnterChat = BotEnterChat;
	ai->BotGetChatMessage = BotGetChatMessage;
	ai->StringContains = StringContains;
	ai->BotFindMatch = BotFindMatch;
	ai->BotMatchVariable = BotMatchVariable;
	ai->UnifyWhiteSpaces = UnifyWhiteSpaces;
	ai->BotReplaceSynonyms = BotReplaceSynonyms;
	ai->BotLoadChatFile = BotLoadChatFile;
	ai->BotSetChatGender = BotSetChatGender;
	ai->BotSetChatName = BotSetChatName;
	//-----------------------------------
	// be_ai_goal.h
	//-----------------------------------
	ai->BotResetGoalState = BotResetGoalState;
	ai->BotResetAvoidGoals = BotResetAvoidGoals;
	ai->BotRemoveFromAvoidGoals = BotRemoveFromAvoidGoals;
	ai->BotPushGoal = BotPushGoal;
	ai->BotPopGoal = BotPopGoal;
	ai->BotEmptyGoalStack = BotEmptyGoalStack;
	ai->BotDumpAvoidGoals = BotDumpAvoidGoals;
	ai->BotDumpGoalStack = BotDumpGoalStack;
	ai->BotGoalName = BotGoalName;
	ai->BotGetTopGoal = BotGetTopGoal;
	ai->BotGetSecondGoal = BotGetSecondGoal;
	ai->BotChooseLTGItem = BotChooseLTGItem;
	ai->BotChooseNBGItem = BotChooseNBGItem;
	ai->BotTouchingGoal = BotTouchingGoal;
	ai->BotItemGoalInVisButNotVisible = BotItemGoalInVisButNotVisible;
	ai->BotGetLevelItemGoal = BotGetLevelItemGoal;
	ai->BotGetNextCampSpotGoal = BotGetNextCampSpotGoal;
	ai->BotGetMapLocationGoal = BotGetMapLocationGoal;
	ai->BotAvoidGoalTime = BotAvoidGoalTime;
	ai->BotInitLevelItems = BotInitLevelItems;
	ai->BotUpdateEntityItems = BotUpdateEntityItems;
	ai->BotLoadItemWeights = BotLoadItemWeights;
	ai->BotFreeItemWeights = BotFreeItemWeights;
	ai->BotInterbreedGoalFuzzyLogic = BotInterbreedGoalFuzzyLogic;
	ai->BotSaveGoalFuzzyLogic = BotSaveGoalFuzzyLogic;
	ai->BotMutateGoalFuzzyLogic = BotMutateGoalFuzzyLogic;
	ai->BotAllocGoalState = BotAllocGoalState;
	ai->BotFreeGoalState = BotFreeGoalState;
	//-----------------------------------
	// be_ai_move.h
	//-----------------------------------
	ai->BotResetMoveState = BotResetMoveState;
	ai->BotMoveToGoal = BotMoveToGoal;
	ai->BotMoveInDirection = BotMoveInDirection;
	ai->BotResetAvoidReach = BotResetAvoidReach;
	ai->BotResetLastAvoidReach = BotResetLastAvoidReach;
	ai->BotReachabilityArea = BotReachabilityArea;
	ai->BotMovementViewTarget = BotMovementViewTarget;
	ai->BotPredictVisiblePosition = BotPredictVisiblePosition;
	ai->BotAllocMoveState = BotAllocMoveState;
	ai->BotFreeMoveState = BotFreeMoveState;
	ai->BotInitMoveState = BotInitMoveState;
	// Ridah
	ai->BotInitAvoidReach = BotInitAvoidReach;
	// done.
	//-----------------------------------
	// be_ai_weap.h
	//-----------------------------------
	ai->BotChooseBestFightWeapon = BotChooseBestFightWeapon;
	ai->BotGetWeaponInfo = BotGetWeaponInfo;
	ai->BotLoadWeaponWeights = BotLoadWeaponWeights;
	ai->BotAllocWeaponState = BotAllocWeaponState;
	ai->BotFreeWeaponState = BotFreeWeaponState;
	ai->BotResetWeaponState = BotResetWeaponState;
	//-----------------------------------
	// be_ai_gen.h
	//-----------------------------------
	ai->GeneticParentsAndChildSelection = GeneticParentsAndChildSelection;
}


/*
============
GetBotLibAPI
============
*/
botlib_export_t *GetBotLibAPI( int apiVersion, botlib_import_t *import ) {
	botimport = *import;

	memset( &be_botlib_export, 0, sizeof( be_botlib_export ) );

	if ( apiVersion != BOTLIB_API_VERSION ) {
		botimport.Print( PRT_ERROR, "Mismatched BOTLIB_API_VERSION: expected %i, got %i\n", BOTLIB_API_VERSION, apiVersion );
		return NULL;
	}

	Init_AAS_Export( &be_botlib_export.aas );
	Init_EA_Export( &be_botlib_export.ea );
	Init_AI_Export( &be_botlib_export.ai );

	be_botlib_export.BotLibSetup = Export_BotLibSetup;
	be_botlib_export.BotLibShutdown = Export_BotLibShutdown;
	be_botlib_export.BotLibVarSet = Export_BotLibVarSet;
	be_botlib_export.BotLibVarGet = Export_BotLibVarGet;
	be_botlib_export.PC_AddGlobalDefine = PC_AddGlobalDefine;
	be_botlib_export.PC_LoadSourceHandle = PC_LoadSourceHandle;
	be_botlib_export.PC_FreeSourceHandle = PC_FreeSourceHandle;
	be_botlib_export.PC_ReadTokenHandle = PC_ReadTokenHandle;
	be_botlib_export.PC_SourceFileAndLine = PC_SourceFileAndLine;

	be_botlib_export.BotLibStartFrame = Export_BotLibStartFrame;
	be_botlib_export.BotLibLoadMap = Export_BotLibLoadMap;
	be_botlib_export.BotLibUpdateEntity = Export_BotLibUpdateEntity;
	be_botlib_export.Test = BotExportTest;

	return &be_botlib_export;
}
